

In an interview with the Australian Broadcasting Corporation, House House’s Nico Disseldorp said Goose Game’s success means he and his fellow teammates can “keep making video games as long as we like now.” With its unwitting celebrity endorsements and mainstream media coverage, Untitled Goose Game was Australia’s biggest indie hit of the year. Image Credit: Nintendo Just about a goose But I think are great examples of the skill set that is here and the capability that’s here as a creative arts community,” Acciarito said. “Australia’s got a little bit of reputation of being a little bit behind sometimes, a little bit slower than some of the other larger markets. Digital Lode also got funding for the development of its virtual reality stealth game Espire 1: VR Operative. House House received two grants from the Victorian government for Untitled Goose Game. “There’s definitely something special in the water that is influencing people to make these hits over time, right? Apart from giant countries like Canada and the United States, I can’t think of any other countries that have consistently had those major hits in the same way,” Esler added.įor Digital Lode business manager Nick Acciarito, Untitled Goose Game is also a testament to the vibrant culture found in Melbourne, which has long been a champion for the arts with its filming and game-funding programs. They’re currently working on Chorus, an adventure musical game that recently hit its crowdfunding goal on Fig. And years before that, it was Brisbane’s Halfbrick Studios with games like Fruit Ninja and Jetpack Joyride.ĭue to those and other breakthrough games, Summerfall Studios cofounder Liam Esler said that their indie community has always enjoyed “a certain amount of attention.” Based in Melbourne, Summerfall is made up of Esler, renowned narrative designer David Gaider, and a handful of developers. Melbourne studio Hipster Whale is best known for mobile hit Crossy Road. In 2018, the spotlight was on Hollow Knight and Adelaide developer Team Cherry. Others see Untitled Goose Game as further proof of the country’s wildly creative talent, just the latest in a long line of games that managed to capture the gaming zeitgeist. There’s this passion behind it, and there’s this playfulness and cheekiness.”

“Being able to weave in those factors as well and really celebrate Australia is what makes Australian games great. “It would almost be like Australian Sesame Street. The soundtrack reminded her of the piano tunes from another Australian production: the popular children’s show Play School.

But it is really well designed,” said Yeo. I could see other studios that really care about being taken seriously not wanting to make a game like that, not being open to making something silly. She said it combines Aussies’ “wicked sense of humor” with a willingness to experiment with new ideas and then obsessively iterating on those for the finished product.
#UNTITLED GOOSE GAME MUSIC TV#
Image Credit: Giancarlo Valdes/GamesBeat Something in the waterĪccording to journalist Angharad Yeo, one of the hosts of Sydney-based TV show Good Game: Spawn Point, Untitled Goose Game is an ideal example of what makes Australian games so great.
